![]() This is a clear sign that deeper involvement in our franchises and expanding their reach is the right way to go," said CD Projekt Red CEO Adam Kicinski. "The popularity of the series (Edgerunners) and the positive reception of the update, released a week before the premiere, had a notable effect on Cyberpunk sales and general sentiment around the game, as evidenced by gamers' reviews. It faced plenty of criticism for the many bugs and performance issues, but updates have made the current Cyberpunk 2077 a lot closer to the game we were expecting in 2020. ![]() As of September 2022, the total number of units sold was over 20 million worldwide. Despite the many problems it experienced at launch, the game sold 13 million copies in ten days. Last year's boost still didn't match the initial sales Cyberpunk 2077 enjoyed at release. As it did with The Witcher, Netflix's brilliant anime resulted in a surge in sales for CDPR's game. The next-gen update in February 2022 helped its popularity, but the game's big resurgence followed the debut of Netflix's Cyberpunk: Edgerunners series. Much of the company's good fortune last year resulted from increased Cyberpunk 2077 sales. We wanted to use this opportunity to thank you for being with us and playing the game. An 18% fall in operating costs also helped the company's bottom line.Įach day of this week Night City has been visited by 1 million players, both new and returning. ![]() Meh i think the main quest overall is weak and short, most of the choices don’t really matter as you can get all the endings in the same playthrough. Net profit was also up year-on-year, jumping 66% from $49 million in 2021 to $81 million in 2022. Main quest is a way to recognition of the player themselves (decisions you make without spoilers), side quests are the way to know the Night City. It recorded an increase in revenue and net profit, much of which was due to an uptick in Cyberpunk 2077 sales, while operating costs fell.ĬD Projekt Red's latest financial results show that it brought in $222 million in revenue last year, up from the $207 million it made the previous year. In brief: CD Projekt Red hasn't released a non-mobile game since 2020, yet last year was the second most-successful in the company's history.
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